Had to learn maxscript to use 3DSmax to simultaneously import then export a *.ani.txt file with corrected gradients and elevations so that LumenRT doesn’t show flying objects at a 0 pitch where slope grades are clearly visible. No option to have animation “cling” to a created surface like 3DSMax.Luckily this was a learning experience by a student/hobbyist and held no expected deliverable: In addition to this the following list highlights my annoyances in this experience, and hope this gets addressed at or aids any users looking to explore this topic. Seems this is very much on the hush and no one is particularly interested in helping in this regard, evident on the forum. True this is not Bentley, but it if stated that something works please include such details in the workflow you produce should you advertise integration.īentley's applications generally provide the user with the ability to customize the programs to work for them (evident in workspaces and config files), please provide an extract on what LumenRT expects to see in *.xml format to enable some features and customization as needed. Exact workflow for incorporating animation created in Vissim for a complex model created in Bentley's PowerCivil was unknown even amongst "advisors" (no set route). "Advisors" argued incorrect details on their packages example being that no additional module is required in license to export an *.ani.txt in PTV Vissim, evident that this was incorrect. Received practically no assistance from Bentley, Eon, or PTV's end.
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