The state where an Interactor is currently interacting with an object.Ī manager component that handles interaction between a set of Interactors and Interactables. This differs between Ray and Direct interaction. The state where an Interactor is in a valid state to interact with an object. Also provides a way to show controller models and send haptic feedback to the controller.Īnything that the user sees or interacts with in the virtual world.Īn object in a Scene that can select or move another object in that Scene.Īn object in a Scene that the user can interact with (for example, grab it, press it, or throw it). Glossary TermĪ component that turns XR controller input such as a button press into interaction events like hover, or select. Select the XR Interaction Toolkit package, then click Import next to a sample to copy it into the current Project.įor more details about samples, see the Samples page. You can install these directly from the Package Manager (from Unity's main menu, go to Window > Package Manager). The package comes with a number of samples. From Unity's main menu, go to Edit > Project Settings, then select Player > Other Settings.įor more information, see Enabling the new input backends in the Input System package documentation.If your Project uses touches or gestures, you also need to perform the following configuration steps: You might see a prompt asking you to enable input backends. If that package has not already been installed, Unity will automatically add it to your Project. This package has a dependency on Input System. To install this package, follow the instructions in the Package Manager documentation. The features and documentation in this package might change before it is ready for release. This package is available as a preview package, so it is still in the process of becoming stable enough to release. AR annotations to inform users about AR objects placed in the real world.AR gesture interactor and interactables to translate gestures such as place, select, translate, rotate, and scale into object manipulation.AR interactable can place virtual objects in the real world.AR gesture system to map screen touches to gesture events.The AR functionality provided by the XR Interaction Toolkit includes: To use these AR interaction components, you must have the AR Foundation package in your Project. A VR camera rig for handling stationary and room-scale VR experiences.Basic canvas UI interaction with XR controllers.Visual feedback (tint/line rendering) to indicate possible and active interactions.XR Interaction Toolkit contains a set of components that support the following Interaction tasks: It also contains helper components that you can use to extend functionality for drawing visuals and hooking in your own interaction events. The core of this system is a set of base Interactor and Interactable components, and an Interaction Manager that ties these two types of components together. It provides a framework that makes 3D and UI interactions available from Unity input events. The XR Interaction Toolkit package is a high-level, component-based, interaction system for creating VR and AR experiences.
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